![]() You cannot dictate atmosphere composition, and thus you pretty much have to guess what your atmosphere's properties should be to an extent (or find a way of doing the math yourself).īut overall, it's a pretty good tool for making systems, but I wish it was a bit more in-depth, and it's only worth it for system creation if you're going to be doing a lot of it, in my opinion. Another issue is that the available parameters for planet atmospheres are limited, with some not being as automated as I'd like. Though it's certainly helpful for creating ypur own things from the ground up. ![]() This can make if frustrating trying to recreate very specific values based on some outside source (though in my case its likely only a problem because of the source's lack of accuracy/precision). Certain values of bodies are tied to others, meaning if you change a certain value it has to change a certain other value. ![]() In Universe Sandbox, the term 'orbit' usually refers to closed or repeating orbits (with an eccentricity less than 1), and the path taken by an object with a parabolic or hyperbolic eccentricity (greater than or equal to 1) is usually called a. I've been using it to recreate star systems based on data from the TTRPG 2300AD, and so far it's been pretty proficient, but there are some annoying restrictions/lack of features. An object's orbit is the path it takes through the simulation under the influence of gravity. ![]()
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